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Wilde is young, brash and talented to boot, perhaps the best kicker in the entire Solanaball league. However, Wilde is always in trouble and doesn't get along with Lawler, the Captain of the Renegades. Often suspended and has had several incidents off the field - one day Wilde’s contract may get torn up if the behaviour does not improve. One thing is clear – Wilde wants Lawler gone. There just isn’t room for both of them. Wilde enjoys space-surfing, void skating and being a punk with attitude.
Welcome to the most brutal sport in the galaxy! These are the players. For Season 2, I've designed 50 one-of-a-kind NFTs drawn by talented artist Christosign (Insta) who I love working with. Novelette and Paperback to Amazon.com soon. Find out more at Solanaball.com In the year 2279, Solanaball is King. The rules of the sport are simple. Your power glove lets you pull the ball toward you and push it to pass. To score a goal (worth five points), one must aim the ball at the aeromar, a narrow slot suspended twenty metres above the centre of the end goal line. If you score, you get to add extra points via a kick (worth one point). A section of the glove contains the triameter, which holds the small ball securely while the magnetic pulse within the triameter both attracts the ball and keeps it safe. Only a heavy blow can knock the ball loose. Sensor pads throughout the club uniforms meant that a blow or jolt to any part of the body will register, so the glove-arm doesn't have to be specifically targeted. Sensor pads were introduced soon after the sport’s conception, the removal of a player’s arm from his socket ringing alarm bells with the Solanaball governing committee. The participants include humans and a swag of mythical creatures. It’s not ballet – it’s Solanaball!
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